Raptisoft
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- Raptisoft
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Comments
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I can give some stats at this point though... In Hoggy 2, NORMAL difficulty features 220 levels, 3 miniboss battles, and nine levels of boss battles. There are 20 stars to collect (you collect stars by playing a level in some weird or complex way…
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Sorry! It's in the very final stages, which mean I'm just playing it over and over again, finding where it's not fun, or which jar needs to be moved where! I could deliver it this second if I wasn't a perfectionist! I don't give dates because any…
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Hola... sorry I didn't see this until today! Yes, go ahead, just attribute them to Hoggy, and don't use them in any product that earns money!
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Hm, you know, I'm not even sure how that could happen. It probably is a case where the server notification that the level was played didn't manage to go through (net hiccup, etc), but the win notification did.
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As far as I know: 1. Anyone already greenlit is grandfathered in 2. Last I heard the 5k was just some number someone threw around. If the number was really that high, then something like SK might be worth springing for on Steam, but something like…
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I think what you're seeing there is graphic artifacts from the filtering in-game. Some of your pictures are cut from screenshots, the sharper ones come right from the PNGs. Everything has been re-drawn for H2, using zoomed copies of the H1 graphic…
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I have someone else porting them-- this time a guy I know is capable of finishing it-- and he tells me it should be done in the next month. I tacked on the other month because I know programmers (being one). I feel that I can give a rough date bec…
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It's only days from being done. But my kids are down with the croup right now. For those that don't know, croup is a special nasty kind of sickness that keeps both parents up all night long. Any know why? Because I told a guy a release date. A…
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It's a real project... I'm actually fully contracted to do it with Popcap games at any time of my choosing. I mostly haven't done it because my user's demand for other games is so much higher. It was partly done years ago, but Popcap didn't want t…
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As long as you don't try to upload it. Yes, several jars have several different ways to solve them... some have stars, that are a lot harder to get, and require thinking about the solution in a different way, and the jars where you can win the leve…
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Nah, I won't charge for them... but just FYI, my current plan is all new games to be premium. I hate the whole concept of freemium, I feel it has destroyed games, and it makes too much of an urge to make the game "just a leeeeeetle too difficult to…
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I have the 10.3 beta and it gives trouble. So as soon as Hoggy 2 is done I'm going to sit down and get all these old apps updated. It's a terrible prospect because last time I tried, there was a lot wrong with them. Brief soapbox: I hate that App…
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I got it, it's been corrected. It was done to make the horizontal slider blocks' behavior compatible with Hoggy 1. But I've chosen a different solution now. Just ignore that level!
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In the exiting editor, you need to level up to triggers. You can put a "bumper bumped here" over the bumper, and then put a "kill bumper" command in it. (Triggers are level 16... since we're in beta, I'll be happy to bump you up to that level if …
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Will adapt when the time comes. If this truly comes to pass I will have to figure out why newer versions of XCode won't compile Solomon, etc. But IOS11 is maybe a year away? I'm hoping the new SK will be done by then anyway.
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Rasta, yes, I'm going to try. I've always been a Nintendo Fanboy so that would be the feather in my cap. The game is already set up to work with joystick, so it'd simply be a matter of porting the graphics and input.
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Hi Guys, I will look into this as soon as Hoggy 2 is all done!
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Oh, that's not hidden... many of the objects can be shaken to change them. That's if you want to put a "null" background around the edges of your world, like I do in the main game.
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Okay, but we'll revisit this when the HD version comes out.
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You know, I thought I did too. This must be a bug in my version control. It's immaterial because I don't like that level and I'm tossing it.
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Hi there, Almost nobody used the Dark Cloud, so I didn't maintain it too closely-- and then a couple years ago someone managed to snipe the domain main from me. I don't have a way of getting your stuff back, but if you contact me through here (htt…
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Oh-- yes, the saws are fixed. For this crash, I might have to give you guys a special build-- it doesn't crash for me. I'll see Monday, I'm trying to stick to schedule right now.
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Hi Shadow... block not breaking? Did I miss something? Also, you get the crash too, on Chamber 4? I'm trying to duplicate this-- is there a specific thing you do that causes the crash?
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Hi Ed, do you get that error consistently?
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Hola Kyle, If you can, please contact me here: http://www.raptisoft.com/index.php?page=contact Let me know what kind of iPhone you have, etc. Apple keeps changing their APIs and breaking backwards compatibility to the point where it's very diffic…
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Okay, I might run just one more beta. XGL: Jar 25 is being removed because it's too hard for kid mode-- yes that's not solvable now, but kid mode is going to change a lot (it's way, way, way too hard for kids). Jar255 is solvable, tho. The screen…
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Hi Sonic, Can you continue the conversation here: http://www.raptisoft.com/index.php?page=contact Thanks! We might have to refund... a couple of iOS updates broke a few things in my older games.
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Yep-- it'll come out in this order: 1. My site (PC & Mac) 2. Steam (PC & Mac) 3. Android or iOS, whichever one is less monstrous to port these days first 4. Linux
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Ed, I'll keep an eye out for that. Shadownight, thanks... fixed now. If you go into the editor, then play the kid game, there was a glitch. It doesn't hurt anything, just graphical.
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Strange! Did it do that with the last beta?