Raptisoft
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- Raptisoft
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Comments
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Hm, no I am not missing any sounds... if you look in the sounds folder, is, for example, gotkey.wav there?
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Peppermaster, if you're a roguelike fan, have you tried Dungeonmans?
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Okay, here's the plan: 1. Finish Hoggy2 + Mobile versions 2. Pell Mell on Solomon I've gone on hiatus on Cubic Castles to concentrate on this, so it'll be a full-time, no interruptions effort now. Your questions: 1. Multiplayer? Yes. 2. What ki…
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Hi, If Apple didn't send a receipt, then the sale will not have gone through. You might have experienced some sort of connectivity issue, to Apple's servers. You can safely try to put the sale through again... if Apple didn't send a receipt, it d…
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Hi there, That transaction happens on Apple's server... did you receive a receipt for it? It's possible it never went through. If you receive a receipt, contact us via here: http://www.raptisoft.com/index.php?page=contact so it can get into my sy…
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Yeah, it'll be mobile. But PC first because I can be very very very very very responsive to bugs on PC (like, turnaround in an hour's time) but on mobile it's always an ordeal. So as soon as it seems clean, it'll go mobile. I have to do a little …
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Hi Ed, Use whatever you mapped for Hoggy movement (i.e. arrows or WASD or whatever). When the game is live, new levels will always appear in the new queue for people, so I think there won't be a problem. However, I can control all that from the s…
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Within a couple days of PC release. Very soon now, just the beta test, and some finishing touches on the single player game, and it's out!
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XGL: also the crazy blinking of the textbox is crazy, it doesnt seem to match up with the cursor thing. That "big blinking" box is the keyboard/joystick cursor, for people who don't want to use a mouse. I will provide a way to turn it off, that's …
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Not quite... I ran into some bugs with the level sharing. See the new post for info!
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Heh, I can't say any more without there being too many spoilers.
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Quickie check in: Some of these skills should be bonus abilities found on items. Remember, every new skill added to the skill system makes the randomness less likely to give you a thing you want or is useful! But some good ideas, I think just havi…
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The welds are in code, sorry... you won't be able to tweak it very efficiently, it would need to be recompiled. After I finish Hoggy I was going to touch up a few very small things in Dark, and I'll see if I can find a way to expose these equations…
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>It would be cool if necros had an iconic "sacrifice" ability. Maybe they could sacrifice minions to regain some health and/or mana. I don't plan to allow sacrifice of minions... but you can set them all on fire.
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Salty doesn't bug me! An entertainer's purpose is to reach his audience. Okay, seclusion for real now.
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No problem! If you can, let people know about the Solomon's Keep greenlight... it got a ton of votes then stalled.
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No worries, you can use anything in the package for anything that draws people toward the game or my site.
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>>The Big One (Secondary): Shoot an arrow that explodes on the first enemy it hits, dealing massive damage and stun to all enemies nearby the explosion. This ability has long cooldown. No, see, that's a "spell." A rogue would BUY explosive…
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Yep-- I'm about to go into seclusion to do the big Finish, too! I've been having fun listening to and thinking about Dark and Keep, but now it's time to do the final tie-up of Hoggy.
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>All this talk about certain classes being good only at certain breakpoints in the game No, no, not "only being good." It's a matter of playstyle. A wizard requires attentive, caution-based play earlier in the game, a paladin requires attentiv…
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Ha, don't go too crazy here. Some of these are very close to ones I have planned-- others break Solomon's Law (for instance, the necromancer lich idea is redundant to Stone Skin... but fear not, I do have a skilled called Lichform which does what y…
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Marya... no, there's not. It never got that far.
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Pepper-- it's not possible without the cloud. Maybe after Hoggy is done I can be nagged to put the cloud back up, though.
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>Mind if we suggest some skills for other classes? I take all suggestions, but bear in mind that there's a few rules about SK skills-- they can't be redundant is the biggest one... and they also can't cross class types. I do have the skill syst…
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I'll take a look at that when I get a chance... if it's something simple, I'll provide a fix.
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>and I wish that acid rain was usable by other randomly generated mages FYI, talk to the wizard at the college that is casting experimental spells in the safe circle. Talk to the witch too. There's a lot more in this game than just "play and d…
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Quickie answers: 1. They're nerfed because of the "concentration" ability (concentrating on them essentially removes the nerf). I'm tossing that in new Keep, so the skills are going back to be more like what they were in the iPhone games. All sub…
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Hey Shadow, I'd be interested in seeing you do a longplay on Youtube, if you're game. I'd like to observe some of the play styles. Glad you liked the three mages... they'll be back in Keep, as will Heartmonger, the portals, and the maggot-coffins.
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>What!!!!! That's awesome I can't wait!!!!! I know you don't like to give out dates but do you think it will be done by the end of the year? No no no nono.... Keep is not imminent. I just wanted to get the greenlight going. Hoggy will be out …
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>Will there be concentration system for wizard in Keep like it is in Dark? No, at this time I hadn't planned on it. The bonuses that you get from concentration will instead be put into equipment, perks, and other places. It's a good system f…