Raptisoft
About
- Username
- Raptisoft
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Comments
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Yes, and there will be sets too!
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>>So then how would you know how well the game can run with spells and enemies everywhere, you know, when you actually play it? The demo will take care of that. Everything is just a factor of how many polygons are on screen at a time.
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The tech demo will simply be to see if I'm pushing too many polygons for "less powerful" systems. It'll also let people fiddle around with connecting multiplayer. But there will be no "game", unless you love love love walking through depopulated e…
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I don't know-- but I expect his contact form works. Oh one thing I will need to note: If I give you the source, I will have to remove all the file-sharing component stuff, out of fear that someone will use the code to backwards engineer what's goin…
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I will say this much: Robot Wants Kitty does not make enough money that I would worry about anyone "stealing" its profits. :) However, take note: Robot Wants Kitty is actually owned by Hamumu Software (www.hamumu.com). I licensed it to make a port…
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Omega, was that one of the levels you uploaded to the Dark Cloud? I remember at least one really clever imp level being uploaded there.
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It's both! Drops are random, but the very first thing you find could just as easily be the Ultimate Sword of Ultimate Smacking as the Ring Of +1 Frowny Face. The items are (like in iOS Keep) grouped by difficulty. There's good stuff on Normal d…
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Tears, that's why I went with it. I think it adds a nice "game-within-a-game."
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Duck: There will be a couple "side routes" but in general the philosophy of the game is to be a sweet-and-simple "clear this area, go on to the next one." The intention is "you can win the game in an hour if you go directly" (in fact, the do-it-in-…
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As you may have guessed, I want to produce the feel of Diablo 1 crossed with a modern skill system.
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Geez, that's a terrible glitch. Okay, that's the #1 fix when I get back into this groove.
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Special note: When I finally have time to update RwK, the "sneaking through one way walls" will be the first thing I will fix!!!
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Emergencies like, game not 100% ultra-perfect by my internal "drop dead deadline" but put it out anyway!
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Go ahead, throw suggestions in here! I'll keep track of them and if I can make it compile, I'll get them in. If there's a monster with an unusual behavior you'd like to see, put that in too!
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Try "The Boxtrolls" on Netflix!
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There's "entertainers" and "businessmen." An unhappy audience is no audience, and I don't have many skill points in "businessman!" I thank you though-- it's good to know it's appreciated.
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Well, I'll provide updated information: I want to update RwK. However, somewhere between last update and now, Apple made some kind of changes to their codebase and my code no longer compiles... so I seem to be stuck unable to update it. Tell you w…
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Well, there's also the fact that a bare-walls game with all gameplay elements CAN be released in an emergency, while a half-done game with awesome decorations can't.
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Yeah, the decorating is such a painful pleasure... it's really fun, but then the unthinkable might happen: getting an idea or changing the style slightly that forces a rehup of all the graphics. That's why I try to keep it all bare walls and whatno…
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@Tears: Last step in doing this whole dev will be just to go through everything and make about 300 geegaws, statues, gargoyles, banners, etc, to hang on the walls. But I don't want to bog down on them until things are further along.
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Hi Ern, What's going wrong with the user-made levels?
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Hola, No the TikGames one was a "port" and any extra levels or changes in gameplay were designed and implemented by TikGames. I don't typically do first person type stuff-- I don't like it! Hamsterball 2 is the next game in the queue after Solomo…
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It's not too bad... I have to maybe clear out 1-2 a week. You'd be amazed, though, at *how many* posts those 1-2 fake users try to get through. If I wasn't quarantining them, this forum would have more than a thousand spam posts. BTW, I have neve…
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The [deleted users] are spam-flagged users that I just manually delete after looking into their (blocked) history to see what kind of posts they're trying to make.
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On sale again? No idea-- put it on watch tho. I would have to say that if (and only if!!!!) you are a huge, insane, tile-based retro-feeling roguelike fan, it's worth the $15. I have been playing it for more than two weeks now, and every single t…
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Dungeonmans is only a must-have if you're a huge rogue/roguelike fan. If you are, it probably represents the pinnacle of the genre-- the best roguelike I've ever seen. If you're not a huge fan, you'll feel like you wasted $10 (I got it when it was…
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I saw screenshots but never tried it (I haven't been a big fan of first person)... what I've been playing a lot of lately is a quirky little game on Steam called "Dungeonmans," which is probably the be-all end-all of Roguelikes.