Raptisoft

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Raptisoft
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  • It is a matter of serious contention amongst wizards (sometimes to the point of physical violence) whether Ether is a plane or an Element.  It seems to have the properties of both at different times (similar to light behaving as both a wave and a pa…
  • No, right now I am using the paladin as a placeholder graphic for everyone... he can act like any class. :) An inverted peace symbol is kinda like an inverted cross, or inverted pentagram...
  • >>So he could be lying, wrong, or it's just really really really rare. Hm, it shouldn't be THAT rare... possibly it's a bug in the code.  They're supposed to slowly enter the pool after a certain point, but I admit that players get further an…
  • Sadly, I don't understand the marketing biz at all in the least.  I tell people I put all my skill points into programming and art, didn't have any left to put into marketing.
  • Hey Dryden, how'd you know I worked on Popquest?  Are you from the old days at Popcap? I probably will do a turn-based game of a similar style eventually... I hope to.  Cuz I loved that game!
  • Well... alas, Four Letter Words is probably the least successful game I've ever released, so I probably won't be updating it unless there's a specific problem that needs to be fixed. I'm glad to hear there's a fan of it though!  I loved the game my…
  • The typical way a multiplayer game handles this is to make all enemies 4x harder, and provide 4x the experience, which gets distributed amongst everyone who landed a hit on the enemy.
  • Oh haha, no the under under "Necromancer" is two crossed bones.
  • Hey, that's a sword!
  • So far as I know, that guesture is the "warding off of the evil eye" in real life.  Popularized in modern times as "rock on" of course.
  • It's a visibility culling technique, to allow me to do roofs, tunnel tops, etc, that vanish when you go into them. 
  • When Solomon Dark got stalled, I was looking about for a project to do that I could do to make some money while the whole situation was unfolding.  A couple other indies wanted me on board for art, so I went in as an equal partner. It's absolutely …
  • No.  I'm actually a partner in the company, so I'd have to claim it against myself!
  • The answer is yes and no: Magic naturally has a lot of capability to it-- you can literally go infinite with the spell types.  That same kind of thing will be available for the necromancer, who has a whole array of black magic at his disposal that …
  • >>It's still not over even though you discontinued Solomon Dark? He is going after boneyard and keep too? No, I'm trying to see that this kind of legal practice comes at a cost to the false accuser.
  • It was a nuisance lawsuit-- the tactic is to find someone, and bother them legally long enough so that they settle.  It was never intended to win.  I'm not done with him yet-- it's my intention to publicize it after it's all done.
  • "Two thumbs on screen... hey, that's my patented idea." Long story, I don't like to discuss it, it's painful... Solomon Dark was almost *done*
  • That's why I'm doing it this way... the reason I got landed on last time was because I had done enough youtube videos that even non-fans were encountering them.  This is about to cause me some trouble in my upcoming Monday screenshots because it's t…
  • To MY knowledge, without hacking, yes, the only way is to play, stuff goodies in amazing cabinet, play, stuff goodies in amazing cabinet, play, etc... But SK's inventory, etc, is pretty easy to hack, so it wouldn't surprise me if some people, at le…
  • See, that's the problem-- the name.  I want the name to be "Solomon's Keep."  But oh well, I worry about this kind of thing as it comes.  I have to play it all by ear, because for all I know another lawyer is going to come riding out of the sunset a…
  • Yes, it's a rewrite of Keep (I always felt Keep was unfinished because it had to work on an iPhone 1-- which was a slow device with incredibly limited memory).  I'm not sure at this point if I'm going to release it (on iOS) as an entirely new game, …
  • Haha, I will.
  • Yes, it's set up so you can re-run with seeds.
  • The reason I keep it random is because I want levelups to have a profound effect on the character.  If it's not random, I have to do stuff like "Levelup Magic Missile: Increase damage by 3%" whereas what I want to do is "Levelup Magic Missile: Incre…
  • Thanks.  My plan is, when it's playable as a Paladin all the way through, I will release a beta here and try to Steam Greenlight it, while I finish the other classes.
  • Oh, well, I didn't know anyone was refreshing feverishly to see if it's released!  After the three months, I'll post a monthly "not this month" post, then, so nobody has to bite their nails!
  • This is the best I'll commit to: You'll be able to play it somewhere between 3 months from now and 600 years from now. :) The game itself is moving forward quite quickly, but at some point it'll be time to add content and balance the monsters, etc.…
  • They can technically get stuck, but the AI notices if a monster is going nowhere and changes it to a new behavior to un-stick it.  Solomon's Boneyard has a donation button, but no I never set up a big donation button... I don't feel it's right witho…
  • Only four.  If everything works well, it can be easily bumped up, but just to keep the lag and bitrate down, I'm capping it at 4.  It's theoretically unlimited, but a crowd of 200 monsters running around sending messages to 16 people would have a de…
  • That's still up in the air.  Probably the game will ship, and that kind of persistence will be updated in later, since it's a lot of work and I don't want to stall everything while puzzling it all out!