Artifact idea
This post is dedicated for people to brainstorm new artifact idea and share with others. Artifact is an item type that has a build-defining quality that can shape your playstyle in a very unique way. Artifacts can be earned at the end of each difficulty. Artifact is not currently an official item type in any of Solomon game at this moment and it is possible that this idea maybe ignored by Mr Raptis entirely. Despite of it, I believe brainstorming artifact idea may help Mr. Raptis on designing some items and possibly implement the artifact system into SKUME. Feel free to show any interesting artifact idea but keep in mind that it must be build-defining, not generic.
Comments
The Windsaber's Robe: Sets the cool down of teleport to 10 seconds (reducible to a minimum of 7 seconds), and changes the effect to a short teleport in the direction you're facing, which makes you invisible for 2 seconds, and fully recharges all offensive secondary abilities. The downside to this incredible power would be that you can't use primary attacks at all while wearing that artifact.
Hide of the Dragonlord: Fireball receives the following effects: Damage/2, mana cost/3, fire rate*4, projectiles have a slight spread, move much slower, bounce off walls, and pierce through enemies. However, no secondary abilities may be used, and all shield is lost when equipped.
Well, the windsabers robe should change phasing, not teleport. Phasing is a short teleport that move to the direction that you are facing.
For the Hide of the dragonlord, no secondary seems way to harsh. Any kind of defensive ability is crucial for late game. All shields gone, on the other hand, is completely reasonable.
As for the Hide of the Dragonlord, although no secondary may be too harsh, the point of these is to open up new play styles, right? My thought there was that maybe, if the primary attack was boosted enough (such as x2 dps, piercing, and bouncing off walls), then with the extra skill points which would otherwise be spent on secondaries, it may be possible to just kill everything before it gets a chance to kill you. After all, that was raptisoft's vision for the mage, was it not?
As for reviewing yours...
1. Seems like maybe a bit too good when combined with phasing, since I'm assuming phasing has a relatively low cost and cool down, resulting in spammed magic storms.
2. Seems really OP, mainly because of the existence of magic shield. Maybe if the drain also affected magic shield it would work, but even then, it seems too good.
3. Seems pretty well balanced, though I can see it being obnoxious to try to use.
4. I'm not sure what "resource" refers to, but other than that it seems like an interesting idea which would work pretty well.
5. Seems interesting, though I would need some numbers to review it properly.
6. Seems a bit underpowered compared to some of the others on this list, but seems interesting none the less.
7. Honestly, I would prefer it if it was +20% passive and -50% when attacking, since in SK I've always hated spending a minute or two walking to a room I missed, then back to the exit. In combat, though, it seems decently good.
8. Seems a bit underpowered, since increasing max mana doesn't do much usually, and the bonuses from it aren't huge.
9. I feel like this is a direct downgrade from just taking magic shield, since magic shield has less cool down and more health. The only upside would be the extra skill points to spend on offensive abilities.
10. Simple, but effective. Basically a lesser version of the Windsaber's Robe. I like it, other than that it seems to be stealing my idea :-P
11. Doesn't seem that great to me, I'm having trouble thinking of a time when I would prefer wearing that over not. Yeah, it would result in more total dps, but having such a long time without attacking seems pretty terrible.
The voidcape he originally mentioned in another discussion before you mentioned your Windsapers Robe so actually he came up with it first but that doesn’t make you the copy cat since you didn’t know.
Also, new idea:
Ring of the Sudden Storm: Lightning does triple damage, and has double mana cost, but if you run out of mana, you cannot cast ANYTHING until your mana recharges fully.
It’s effects are to increase orb draw distance by 100% and to always pull all orbs even if health or mana is already full. And when you receive the excess it generates temporary mana or health depending on what orb you pull in, up to 10% over your max health and mana, to give orbs a little more purpose.
Also another variation or even another item would be when an orb is drawn in it creates a stack of amplify damage(for every 1 stack of amplify damage your damage is amplified by 1%) each stack lasts only 5 seconds. Not sure if it needs a cap for max but if I were to give it a cap it would be at 25 stacks not sure it would be able to get that high though.
1. Yeah i forgot that phasing had 1 second cooldown. It should have 30 sec cooldown on casting same secondary
2. Maybe i should lower the dmg i guess
4. Resource means mana, faith(paladin stuff), and other stuff. I forgot to change secondary cost no mana to secondary cost no resource cost.
6. Its my attempt to promote wierd build of no battle mage, mana up focused. Having 2 or more mana up will allow player to easily surpass the shield health of magic shield.
7. Yea exploring each floor takes too much time anyway. I should have removed movement penalty.
8. The main purpose of this is to promote mana up. What concerns me most is that it has potential of grtting 100% cooldown reduction (if you combine with focus)
9. You are right it is a downgrade shield that you can have without putting points on magic shield. It not only saves up extra slot of secondary but also has synergy with other artifact with mana scale and mana up.
10. The reason why i choose only phasing is that phasing has 1 sec cooldown and it was not favored in Solomon dark for its mediocre performance. I first thought maybe to choose magic trap instead of phasing cuz it has decent cooldown of 8 sec. however, it logically didn’t make sense to me so i went for phasing only.
11. The main purpose is to feel like reloading ammo. It exists mostly for entertainment purpose but it does have quite a synergy with runic chestplate and ring of sudden storm.
Ring of sudden storm: feels like it promotes you to fire lightning woth short burst. Reasonable i guess. Procrastinators pajama seems to work well with it like i just mentioned above