NO Gold???
I updated the new version and have enabled the "More Gold" perk, wearing a "Find 100% More Gold" ring and I'm fighting the third Unholy with thousands of imps and there is literally NO gold at all to be found once their bodies die and disappear. Not a single piece of gold. Is this a bug?
Please tell me this is a bug because otherwise I'm going to lose all faith in humanity. Thanks Raptisoft!
Please tell me this is a bug because otherwise I'm going to lose all faith in humanity. Thanks Raptisoft!
Comments
I've been playing SB for many years now and whether you want to call it a bug or not, the tradition of this game, and one of the reasons it is so popular and why I've unfailingly recommended it so so many of my friends, has always been that the third and following Unholy drops a ton of loot. That's why, ya know, we grind so hard and pay so much $$ initially in order to get Wazoo upleveled to the point where he can face the third Unholy successfully and finally reap the rewards of grinding so long and faithfully.
I'm all in favor of Raptisoft getting a reasonable amount of financial remuneration for all his creativity and hard work. But there's a real and significant line between earning a living and exploiting users that must be kept in mind. It's fine if Raptisoft wants to rein it in a little bit in terms of the insane ratio of loot at the third Unholy level, but to issue a new update that wipes out a major and extremely popular feature of the game and makes the entire grinding process ultimately futile and unrewarding for dedicated players -- and then trying to pass it off with a kneejerk "We're just fixing a "bug" here" -- is not honest, it insults our intelligence and devalues our years of loyal participation in this community.
I added this post because I am sincerely interested in the future of this game, as well as the other Solomon's versions. I've seen too many other games (Dungeon Boss just to name one of the more embarrassing examples) destroy themselves by radically changing gameplay in an effort to squeeze as many dollars out of players as possible, damn the consequences. I hope this is not the trajectory we're witnessing here with SB and a simple tweak to the code restoring some of the benefits of grinding to the third Unholy and beyond is all that's needed to restore my -- and many other players' -- faith in this game and to keep us as a loyal (and reasonably lucrative) fan base for decades to come.
The alternative is to view the new regime of Solomon's games as cynical and manipulative attempts to cash-grab at the expense of genuine gaming and authentic community experience. That would be unspeakably tragic, and I hope it does not come to that because I, and many of my Solomon-loving friends, will not stick around to watch that unfold. Time will tell.
Look, unholy’s imp leaving a loot is a bug. Even Mr. Raptis said this recently. Farming in general was never intended in this game or keep from the first place. As a pure game deisgner’s perspective, unless you are making some jrpg or grinding-oriented game, farming in general is not a good thing. It forces players to do repetitive and unintended ways to get strong. Having many exploiting user is problematic also. It is basically saying this game is so buggy that exploiting is normal.
I am not a big fan of money squeezing freemium mobile game but i know this simple bug fix is not inteneded for some greed. This bug fix is a sane thing for him to do.
The only "bug" that ever existed with the old imp-generating model is that it was so unconstrained that it literally overwhelmed the computational processing capability of the mobile device, rendering it unable to render the game and eventually crashing. The recent, undesirable and unpopular change to the loot-generating model is an entirely separate issue, because it represents an entirely new and profoundly different approach to game play that has existed for many years, not a simple "bug" fix. Let us not resort to Orwellian doublespeak here, let's just openly acknowledge the truth of the situation.
Thank you again Pepper for your original comment, there is no need for you to respond to my comment in order to reassert your opinion on it. Have a wonderful day.
It's is putting me off updating the app to the "fixed" version
Your argument about this being a bug falls completely flat because no one in the history of these forums has EVER complained about too much loot, have they?
If you're going to wipe out one of the most enjoyable and rewarding aspects of Solomon's Boneyard then you have to REPLACE IT with something equally enjoyable.
Perhaps a guarantee of an epic ring for destroying the third Unholy.
Perhaps unlocking a new perk or fate.
Perhaps unlocking a new power or magic type.
Failing that, this looks like a naked money grab of the kind that EA or another sketchy company would do, which is completely unlike you Raptisoft. We've come to expect the coolest game play and the most ethical behavior from you, which is why I'm hoping to hear you say you're replacing this latest update with something that makes it worth all of our while grinding for. Please tell us our faith in you is not misplaced, and I'll be your biggest supporter and will keep contributing my hard-earned money to the Raptisoft Retirement in Hawaii Fund.