Raptisoft
About
- Username
- Raptisoft
- Joined
- Visits
- 3,014
- Last Active
- Roles
- Administrator, Moderator, Verified
Comments
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Hi war, you are correct about the files. But if you go into Dark Cloud, there's a whole item-builder rig in there... as far as I remember, if you use the FX names in the builder rig, but put underscores instead of spaces, that's the name of the ite…
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Yes, new enemies (obstacles), yes easter eggs, and yes for mobile.
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No boss battles planned, heh... HB2 is more of a race game.
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Hey War... isn't there an effects list in the editor? Or are you modifying the text files?
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This forum is the place to watch! Though there will likely be announcements on Steam too, so putting notification on the Solomon's Keep page there is a way to go too. That said, beta or release is NOT imminent. I still have to get Hoggy2 mobile o…
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Yeah-- I believe either Keep or Boneyard has an optional "donate a buck." But in general, I prefer to offer something for the money!
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I would be using Unity if Unity was PURELY a coding language... but all the stuff you have to set up with cameras and objects and actors and key grips and gaffers makes it very difficult for me to work with it-- breaks up the whole workflow.
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Well, you have two choices in game dev these days... make the game paid, and eke out a living, or make the game free, with uber-crippling pay-to-play stuff (You levelled up! In ten minutes you can pick your skill, or use a gem to pick it right now!…
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Probably same as iOS-- initially 99 cents, free in maybe a year. I need to recoup the cost of porting it.
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Yes, it's not complete yet. When it is playable I will beta it, but I might beta it through Steam.
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But I should be back to work on it soon! With Hoggy I'm finding lots of things that need to be updated for the newer versions of all these OS's, but once that's all done I won't have to go through the same process for Solomon. Plus I'll be able to…
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Right now didn't plan Windows store-- the audience there is very small and is mostly for tools. Might do XBox... will determine after I see how it does on Steam. I'm pretty eager to get back to Solomon, so right now I'm just trying to get Steam/iOS…
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It was submitted to the App store on Saturday... just waiting on approval and it will release!
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The mobile versions aren't compiled yet! I'm in the middle of the Steam port, but the Mac App Store version should be getting submitted this weekend.
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Dark for PC is hosted by some users at some places... I believe they have links elsewhere in this forum. Dark uses DirectX yes... but the controls are keyboard to move, mouse to fire. I hadn't yet gotten to the point of putting in on-screen contro…
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I love modders, so I'm trying to make Keep HD very moddable. Dark actually had a whole scripting/level sharing system in it like Robot Wants Kitty, but that was turning out to be a very onerous task, so KeepHD is doing it a different way.
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Just FYI, there will never ever be any dates. When I give a date on anything the universe re-adjusts itself to make the date impossible, often via tragedy, so I am far too skittish to ever do it. However, every time someone replies to this thread …
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BTW, my intention AT THIS TIME (it could change) is to release the code after SKHD is done, so an army of hackers might be able to tweak out any glitches. It got almost no testing on Win10, so the first thing I'd do is try some compatibility modes.…
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It'll be Hap Hazard 2... but many of the same features. Hamumu games has moved on to Growtopia now as his main project and isn't collaborating on other stuff.
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Thanks! I am too, because I've tried to get people to port this game for ages, and every time they flake out on me. This time I finally have someone I've known for years that I know can do the job.
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Thanks! I'll hit you up with a private message soon (in the next day or so, still working on a few outstanding tech issues).
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This is a pretty free and easy forum. The only thing I delete is if anyone accidentally or on purpose posts a link to malware, ways to pirate a game, or anything that would specifically harm me or other forum users. But it's all at my discretion--…
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Oh-- ha, no they won't help. Write us on that contact page, and say that you bought it off Amazon, but want the Raptisoft copy. If you still have your receipt, we'll honor it and get you a copy.
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Do you still have your BMT Micro receipt? It SHOULD allow you to re-download whatever the latest one is. Or we can re-issue. Can you send your request in here? http://www.raptisoft.com/index.php?page=contact You should ask for a re-download (if…
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The best part about Hoggy is two things: 1. Lots of the jars are like the infamous Babel Fish puzzle from the Hitchhiker's video game-- in that when you find the solution, you find out that we anticipated you and further work is required. 2. The b…
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Hm, no, there never was a 2.0... in some cases, if I put up a new build for whatever reason (in the case of Hap Hazard, if your copy is working correctly, you don't need an update), I will at times increase the version number just so I can keep trac…
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I don't have any decent screenshots of HB2 yet, nothing I'd like to share. It's mostly levels that test aspects of the engine at this point, and the editor. I could maybe send some shots of the editor, I'll see. I still have the Mac, Steam, iOS an…
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Oh... no, I always offer it cheaper from my own site. Or, well, that was the theory before the big game portals started discounting things to nothing. But I'm trying to get back into that zone.
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I don't understand the question?
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In the process or getting the Mac and Steam builds together right now... (Steam has an API and additional assets, like cards, that have to be created)