Raptisoft
About
- Username
- Raptisoft
- Joined
- Visits
- 3,014
- Last Active
- Roles
- Administrator, Moderator, Verified
Comments
-
Oh 2... that's actually for testing stuff... so that if I want to run a test or something, I code in some keyword, rather than having to actually program in a new script command. It would have been removed if things had ever gotten to the release p…
-
Sure, here's Hoggy 1 for PC: https://www.dropbox.com/s/ehjdf1a7sveqppo/Hoggy.zip?dl=0 Note, I will provide ZERO tech support for that. Arrows to move, space bar to jump, I think. There's little graphical glitches on PC and various places where yo…
-
RwK port is not a "promise" but I am going to attempt it, which is a change from my earlier decision to let it just die off.
-
Well... number one, the editor wasn't finished (for instance, I didn't even know NPCs "bounced" haha)... but well, here's some general stuff, because I don't want to stop other work to devote time to this: 1. I'm not sure this is possible in the cu…
-
Here's 4 Letter Words for Windows, for anyone who wanted to take a look at it. Just a little experimental word game-- I had never done a word game before, so I felt I should give it a try at least once: https://slack-files.com/T5LNWH7MJ-F7A59BD97-…
-
Ha, that's not mine. :)
-
Oh-- yeah, I fixed that. It was with the boss that threw fireballs and spawned imps, right? That's been fixed for a long time, that was before Apple "cut me off."
-
Yes... basically the whole setup with the witch is going into SKHD. I really like it. But I'm moving some of it into Boneyard too, because I really like it. >>please make it if possible for boneyard, keep, and SKHD in the future, that ca…
-
I dunno, Boneyard looks surprisingly good-- I was honestly a little surprised how well it held up. I think the deep portals and coffins will fit in just fine.
-
Near as I can tell, Google starts rolling out IMMEDIATELY, so that it's just a matter of how long it takes to propagate around the world. Apple appears to be a steady two days these days.
-
Android is coming very soon. PC exists, but won't ever be released, because it's sort of a test/debug build that plays in a miniscule window. SKHD will be the first true Solomon for PC.
-
Pause Layout?
-
No, I won't be making too many changes-- time is an issue here, and Boneyard currently sits in the 32-bit graveyard. Anything significantly improved will be going into SKHD, I was only going to throw into Boneyard things that weren't likely to brea…
-
No I mean they emit from the coffin so quickly/constantly, and the lightning prefers to target them. I'm just guessing anyway, like I said, I never got the point of balancing that out.
-
Well, honestly, if there's any issues at all, I leave things out. I think with the coffins, lightning/lash were hitting maggots and had trouble getting in to the coffins. But that would have been part of the final balancing that never happened.
-
As of this exact second, I'm keeping all the old perks and adding a few new ones from Dark. I'm also going to see how bad it would be to add in the Deep Portals and the maggot coffins and possibly even Heartmonger.
-
Hoggy 2 is eventually going to get an update that embeds Hoggy 1 right into it (moreso than just the region that's in there now that lets you play Hoggy 1 levels). Rastapopoulon is actually working on that... for me, it's just about getting a spa…
-
Yep, that's in now, it saves BEFORE every ad in next update. What's more confusing to me is the gold being gone... which makes me think it's something to do with iCloud, since I can't think of another way to "roll back" his data. Wiping his data? …
-
If it is, it's going to be a bug in Admob's code (seriously, all I can do is say "load ad" and "show ad" ... I have no control over anything else at all). But I will be using the most updated Admob for the upcoming updates/releases.
-
SomeRandom: 5, yes. The PS3 version I didn't do, and have never played, but I am informed that if I ever did actually see it, I would probably pour ashes on my head or something.
-
Hola... I'm already all full on Android testers right now... however, when I do SKHD I will be looking for more. That's not for several months though-- Solomon's Keep Android is actually PROBABLY maybe releasing on [deadline that I won't say becaus…
-
Yeah, that doesn't add up at all... I'll look into it, but hm... I almost wonder if iCloud wrote over your stuff for some reason with an older version-- the data clouds now. I could see the game crashing and you losing your inventory contents, but …
-
Hm... this is pretty serious. I will adjust things so that everything is saved before watching an ad. However, the ad gold DOES save immediately when it is deposited. Was it really gone? BTW, for the large amount of gold... there's a one in one …
-
Hoggy has a few bugs, and a few requests that need to go in. It's nothing too big, maybe 3-4 days of work. Oh, yeah... I mean Hoggy 2... I'll edit.
-
It probably wouldn't... the save file will have the "bug" baked into it, but what I am looking for is why the bug happened. Well... if you see it again, let me know. It's always possible it was some one-time weird glitch that never will show up ag…
-
Toki has it about right... I also found it necessary to unbundle and rebundle the graphics to make it all work too. Either way, it's all done done now except for the tweaking.
-
Duskfall, so I've spent a couple hours today just getting Flame Lash and Blizzard Beam over and over again, trying to reproduce this error... but I can't. Is there anything else you can tell me about the process that might assist? Some order in wh…
-
Duskfall: It's impossible to do that on iOS without writing a whole web component to go with it... iOS won't let you see any data for other apps (or, there might be a way, but doing anything on iOS is so painful that I'd rather just work on SKHD whi…
-
Well, when I played Keep, it didn't seem dated except in very small things. But the metagame in Boneyard seems VERY dated-- and maybe it's just because I tarted things up with Dark and now it's hard to look at the more primitive version of it. But…
-
I finally understand why nobody was able to port these games!